Medan Art Creative Center in Medan City with a Neo- Vernacular Approach
DOI:
https://doi.org/10.62383/abstrak.v2i4.765Keywords:
art, cultural, education, neo vernacularAbstract
Medan City is the 3rd largest metropolitan city in Indonesia with 70% of Medan's people being of productive age. This shows that the city of Medan has the potential to develop in the creative industry, but the lack of a platform to support the growth of creative ideas hinders this potential. A container is needed that meets the aspects of comfort, openness and accessibility. Based on the existing problems, a view emerged to design the "Medan Art Creative Center" with the theme approach that will be used to design this facility, namely Neo- Vernacular Architecture. Neo-Vernacular architecture is an architectural concept that incorporates elements of surrounding culture into buildings by applying patterns or motifs typical of the place itself. Apart from that, the use of a neo- vernacular theme is also in line with the building's function, namely as an arts and cultural facility, where the aim of this project is to introduce the surrounding culture to local people and tourists from outside the area.
References
Bahansubu, R. P., Wuisang, M. D. J. O. W. S. T., & Wuisang, C. E. (2019). Bolaang Mongondow Cultural Center: Arsitektur Neo Vernakular. Daseng, 8(1), 96–108.
Darmawan, E. (2005). Ruang publik dan kualitas ruang kota. Semarang: Laboratorium Perancangan Kota dan Permukiman, Jurusan Arsitektur, Fakultas Teknik, Universitas Diponegoro.
Dewi, P. (2016). Ketertarikan publik terhadap keberadaan creative space. Temu Ilmiah IPLBI. Diakses dari https://temuilmiah.iplbi.or.id/
Dinas Perindustrian Kota Medan. (2018). Potensi industri kreatif Medan sangat besar. Diakses dari http://disperin.pemkomedan.go.id
Igwenagu, C. (2016). Fundamentals of research methodology and data collection. Germany: LAP Lambert Academic Publishing.
Kementerian Pariwisata dan Ekonomi Kreatif. (2020). Industri kreatif jadi penopang ekonomi nasional. Diakses dari https://www.kemenparekraf.go.id/post/siaran-pers-industri-kreatif-jadi-penopang-ekonomi-nasional
Kuppers, P. (2017). Studying disability arts and culture: An introduction. London: Bloomsbury Publishing.
Meliala, R. R. (2018). Medan Creative Hub (Tugas akhir, Fakultas Teknik, Universitas Diponegoro). Diakses dari https://travel.kompas.com/read/2019
Pane, J. B., Rilatupa, J., & Simatupang, S. (2021). The development of an arts centre with the application of futuristic architecture. IOP Conference Series: Earth and Environmental Science, 878(1).
Pramudya, D. A. (2021). Peran arsitektur dalam pengembangan pusat kreativitas pemuda di kota besar. Jurnal Inovasi Arsitektur, 6(1), 45–58.
Rahman, T. A. (2015). Transformasi ruang publik kreatif di kawasan urban. Bandung: Pustaka Reka Cipta.
Samsu, S. (2017). Metode penelitian: Teori dan aplikasi penelitian kualitatif, kuantitatif, mixed methods, serta research & development. Yogyakarta: Pusat Studi Agama dan Kemasyarakatan (PUSAKA).
Sugiyono. (2017). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.
Vongkulbhisal, S. (2016). Primitivism, regionalism, and the vernacular in Le Corbusier's middle years, 1929–1945 (Disertasi doktoral). Diakses dari https://www.proquest.com/
Yuliani, S. R. (2020). Revitalisasi ruang publik berbasis komunitas kreatif di kawasan heritage. Jurnal Arsitektur Kota dan Permukiman, 11(2), 110–122.
Zakia, H. K. (2013). Pusat seni teater di Kota Pontianak. Jurnal Teknik Sipil UNTAN, 3(1), 93–104.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



