Perancangan Video Dokumenter Redesign Sortali dalam Budaya Batak Toba sebagai Upaya Pelestarian Estetika Tradisional bagi Generasi Muda Masa Kini
DOI:
https://doi.org/10.62383/misterius.v2i3.911Keywords:
Batak Toba, contemporary context, design, documentary video, sortaliAbstract
The existence of a new design of this sortali is able to provide satisfaction to users in Batak Toba cultural events themselves. This writing aims to tell an interesting design in the more modern development of sortali. The design results in the form of a documentary video that provides information related to the existence of a new design on sortali that is ready to be used for major Batak Toba cultural events, especially weddings. The new design of sortali in Batak Toba culture brings fresh perspectives to the traditional accessory, which has long been a symbol of cultural pride and identity. The updated design not only maintains the core values of Batak Toba craftsmanship but also integrates modern touches that cater to the preferences of today’s younger generation. This innovative approach is expected to meet the demands of Batak Toba cultural events, where authenticity and tradition are highly valued, while also introducing a more contemporary aesthetic that appeals to a wider audience. The documentary video serves as an informative tool to highlight this evolution in sortali design. Through engaging visuals and interviews with local artisans and cultural experts, the video offers an in-depth look at the process of redesigning this iconic piece of cultural attire. It sheds light on the challenges and successes of merging tradition with modernity, demonstrating how the new design respects Batak Toba heritage while embracing innovation. By featuring real-life applications of the redesigned sortali in major cultural events, especially weddings, the video illustrates its functionality and versatility in contemporary settings. Moreover, the design of the new sortali is not just about aesthetics; it is also a statement about preserving cultural heritage in the face of modernization.
References
Adobe PremierePro, URL:http://id.m.wikipedia.org/wiki/Adobe_Premiere_Pro.
Anderson, C. A., & Dill, K. E. (2018). Video games and aggressive thoughts, feelings, and behavior: A review of the literature. Personality and Social Psychology Bulletin, 44(3), 399–413.
Arsyad, A. (2011). Media pembelajaran. Jakarta: RajaGrafindoPersada.
Ascher, S., & Pincus, E. (2013). The filmmaker's handbook: A comprehensive guide for the digital age (4th ed.). New York: Plume.
Bagot, K. L. (2016). Media literacy in the digital age: A research agenda. Journal of Media Literacy Education, 8(2), 27–37.
Baughman, S. M., & Vorderer, P. (2017). Social media and digital storytelling: A narrative perspective on engagement. Media Psychology Review, 19(3), 134–150.
Bell, J. (2015). Digital storytelling and its impact on education. Journal of Education Technology, 43(1), 23–34.
Binanto, I. (2010). Multimedia digital: Dasar teori dan pengembangannya. Yogyakarta: Andi.
Binanto, Iwan. (2010). Multimedia Digital- DasarTeori danpengembangannya: Yogyakarta: Andi Offset.
Bordwell, D., & Thompson, K. (2013). Film art: An introduction (10th ed.). New York, NY: McGraw-Hill.
Brata, A. (2007). Televisi dan daya pengaruhnya. Yogyakarta: Graha Ilmu.
Brewer, P., & Sels, B. (2017). The future of broadcast journalism in the digital age. Journal of Digital Journalism, 5(2), 123–140. https://doi.org/10.1080/21670811.2016.1160791
Buchanan, A. (2019). Digital media and journalism in the 21st century: Global perspectives. International Journal of Journalism Studies, 18(4), 91–106.
Carlson, M. (2018). The changing face of digital content creation. Journal of Digital Media Production, 12(2), 65–78.
Cherry, C. (1966). On human communication: A review, a survey, and a criticism. Cambridge, MA: MITPress.
Choi, S. Y., & Lee, W. (2020). Film production in the age of digital media. Journal of Film and Media Studies, 32(1), 51–65.
Elia, P. (2019). The role of social media in shaping contemporary journalism. Journal of Digital Communication, 26(3), 23–37.
Fachruddin, A. (2012). Dasar-dasar produksi televisi. Jakarta: Kencana.
Fitriadi, A. (2018). Pengantarteknologiinformasi. Jakarta: Prenadamedia.
Fuchs, C. (2020). Social media and society: A critical approach. SAGE Media Studies, 13(4), 142–160.
Gennaro, L. (2018). The ethics of digital media in education. Journal of Educational Technology, 37(2), 88–99.
Haines, K. (2019). From pixels to content: Shifting paradigms in multimedia storytelling. Journal of Visual Communication, 20(3), 210–223.
Hamilton, D. (2021). The influence of new media on cultural practices. Journal of Cultural Media Studies, 14(2), 15–27.
Heffernan, T. (2018). Digital film production and editing techniques. Media Production Review, 4(2), 101–115.
Jackson, S. (2020). Teaching digital storytelling through interactive platforms. Journal of Media Education, 25(1), 13–27.
Jamalus. (1988). Pengantar musik: Teori dan praktek. Jakarta: Balai Pustaka.
Johnson, M. L. (2017). Social networks and their impact on documentary filmmaking. Documentary Studies Review, 8(1), 45–58.
Kasali, R. (1995). Manajemen pemasaran: Konsep dan aplikasi. Jakarta: PT Gramedia Pustaka Utama.
Kennedy, T. (2021). Film analysis in the age of streaming platforms. Film Studies Review, 9(4), 74–82.
Kim, S. H., & Lee, S. W. (2018). The evolution of digital filmmaking technologies. Journal of Media and Technology Studies, 16(2), 67–80.
Kusrianto, Adi. (2009). PengantarDesainKomunikasi VisualYogyakarta: Penerbit Andi.
Landry, C., & Greenwald, D. (2018). Documentary filmmaking: A contemporary field guide. New York: Routledge.
Lanier, J. (2014). Dawn of the new everything: Encounters with reality and virtual reality. New York, NY: Henry Holt and Company.
Latham, C. (2020). Virtual reality and its influence on film production. Journal of Emerging Media, 6(3), 202–214.
Malau, (2000). Aneka RagamBudayaBatak. Jakarta: Yayasan BinaBudayaNusantaraTaotobaNusaBudaya.
Miller, J. (2019). Understanding digital media platforms. New York, NY: TechPress.
Mulyani, F. (2006). Teknologiperangkatlunak: Konsep danaplikasi. Bandung: InformatikaPress.
Nichols, B. (2010). Introduction to documentary (2nd ed.). Bloomington: Indiana University Press.
Prabawati, Arie, Th. (2014). MembuatBeragamDesain 3DimensiMenggunakanAdobe Photoshop CS6: Yogyakarta: Andi Offset.
Rahmawati, M. (2013). Teknik produksi video dokumenter. Yogyakarta: Deepublish.
Rusdiansyah, M. (2010). Desain grafis. Jakarta: Media Grafika.
Safanayong, Yongky. (2006). Desain KomunikasiVisualTerpadu. Jakarta: ArteIntermedia.
Satrianawati, (2018). Media DanSumberBelajar: Yogyakarta: Deepublish.
Sir David Brewster, 1831. URL:https://id.wikipedia.org/wiki/Teori_Brewster.
Suyanto, S. (2005). Media danpembelajaran. Yogyakarta: Pustaka Pelajar.
Whitten, Jeffery L., Bentley, Lonnie D., Dittman, Kevin C. (2004). Metode Desain dan AnalisisSistem. Yogyakarta: Andi.
Widarwati, S. (1993). Prinsip-prinsip desain. Jakarta: Departemen Pendidikan dan Kebudayaan.
Widjiningsih. (1982). Prinsip-prinsip dasar desain. Jakarta: Departemen Pendidikan dan Kebudayaan.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



