Perancangan Animasi 2D Warisan Budaya Senjata Tradisional Kerambit
DOI:
https://doi.org/10.62383/misterius.v1i1.56Keywords:
2D Animation, Kerambit, Traditional WeaponsAbstract
Teenagers, especially in West Sumatra, do not know about kerambit as a traditional weapon originating from West Sumatra. Even though the kerambit itself was used by the US army as a military weapon, its origins were not really known by the West Sumatran teenagers themselves. This is the result of teenagers' lack of curiosity about history and a lack of media that can attract their attention. The aim of designing this 2D animation is to foster teenagers' interest in studying history with new media and provide education about kerambit and its history through 2D animation media by utilizing social media as promotional media. The method used in this design is the 4D method, which consists of define, design, develop and disseminate. Using the 5W+1H data analysis method. This design produces main media in the form of 2D animated videos, and supporting media in the form of t-shirts, printed posters, stickers, social media content, Acrylic stands, and x-banners.
References
Asih Purwanti, Haryanto. (2015). Pengembangan Motion Graphic Pembelajaran Mata Pelajaran Pendidikan Kewarganegaraan Kelas I Sekolah Dasar. Jurnal Inovasi Teknologi Pendidikan, Vol.2, 193.
Bustaman, Burmansyah. (2001). Web Design dengan Macromedia Flash MX 2004. Yogyakarta: Andi Offset
Fernando, Ferry. (2013). Perancangan Buku Senjata Kurambik Khas Minangkabau Sumatera Barat. DEKAVE, Vol.3, 15-30.
Handayani, M. T. (2022). Motion Graphic: Tugas, Peran, dan 5 Software Penting. (Online). https://www.ekrut.com/media/motion-graphic Diakses 8 Juni 2023.
Islandscript. Membuat Animasi Kartun dengan Macromedia Flash 8. Jakarta: Datakom Lintas Buana. 2008
Jamal, Mid. (1986). Filsafat dan Silsilah Minangkabau. CV Tropic: Bukittinggi.
Kusumo. (2023). Senjata Tradisional Minangkabau. (Online). https://milenialjoss.com/senjata-tradisional-minangkabau/ Diakses pada 9 Mei 2023.
Lim. (2023). Pencarian Data Mengenai Kurambik. Hasil Wawancara Pribadi: 5 Juni 2023, Kecamatan Sungai Pua
Mayer, R.E., & Moreno, R. (2002). Animation as an Aid to Multimedia Learning. Educational Psychology Review, 14, 87-99.
Munir. (2012). Multimedia Konsep & Aplikasi dalam Pendidikan. Bandung: C.V Alfabeta.
Sanyoto, Sadjiman Ebdi. (2017). Nirmana: Elemen-elemen Seni dan Desain. Yogyakarta: Jalasutra.
Suciadi. (2003). Menguasai Pembuatan Animasi Dengan Macromedia Flash MX. Jakarta: Dinastindo.
Setiyaningsih, Yunita. (7 April 2023). Pengertian Animasi beserta Konsep Dasar, Prinsip, Proses Produksi, dan Jenisnya. (Online). https://dianisa.com/pengertian-animasi/ Diakses pada 9 Mei 2023
Soenyoto, P. (2017). Animasi 2D. Jakarta: PT. Elex Media Komputindo.
Syahriszani, Rezi. (2023) Pengertian Animasi 2D, Teknik, dan Cara Pembuatan Animasi (Online). https://wantek.id/pengertian-animasi-2d/ Diakses tanggal 6 Juli 2023.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.